Все электронные книги -> Programming -> Game Programming
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Chris Crawford on Game Design
Publisher : New Riders Publishing
Pages : 496
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today...
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Software Engineering and Computer Games
Publisher: Addison-Wesley
Copyright: 2002
Format: Paper; 648 pp
This book should be a requirement of anyone that wants to write games – period
André Lamothe, author and CEO of Xtreme Games
There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.
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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
ISBN: 0672318350; Published: Jun 2, 2003; Copyright 2003;
Dimensions 7-3/8` x 9-1/8` ; Pages: 1728; Edition: 1st.
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony`s Playstation II, XBOX, and Game Cube are cool! But, all this technology isn`t easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games.
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